Remove spawn point component references (#15222)

This commit is contained in:
DrSmugleaf
2023-04-08 16:52:52 -07:00
committed by GitHub
parent 34bcd042d1
commit cf19015086
3 changed files with 20 additions and 32 deletions

View File

@@ -23,7 +23,6 @@ using Content.Shared.Administration;
using Content.Shared.AME;
using Content.Shared.Gravity;
using Content.Shared.Localizations;
using Content.Shared.Markers;
using Robust.Client;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -85,7 +84,6 @@ namespace Content.Client.Entry
_componentFactory.IgnoreMissingComponents();
// Do not add to these, they are legacy.
_componentFactory.RegisterClass<SharedSpawnPointComponent>();
_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
_componentFactory.RegisterClass<SharedAMEControllerComponent>();
// Do not add to the above, they are legacy

View File

@@ -1,12 +1,10 @@
using Content.Shared.Markers;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Server.Spawners.Components
{
namespace Content.Server.Spawners.Components;
[RegisterComponent]
[ComponentReference(typeof(SharedSpawnPointComponent))]
public sealed class SpawnPointComponent : SharedSpawnPointComponent
public sealed class SpawnPointComponent : Component
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -28,4 +26,3 @@ namespace Content.Server.Spawners.Components
Job,
Observer,
}
}

View File

@@ -1,7 +0,0 @@
namespace Content.Shared.Markers
{
[Virtual]
public class SharedSpawnPointComponent : Component
{
}
}