Code cleanup: puddles and spreaders (#26102)
* Removed obsolete MapManager calls * More code cleanup * EnsureComp * Rerun tests
This commit is contained in:
@@ -13,9 +13,11 @@ public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySyst
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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private readonly HashSet<ICommonSession> _playerObservers = new();
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private List<Entity<MapGridComponent>> _grids = new();
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private readonly HashSet<ICommonSession> _playerObservers = [];
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private List<Entity<MapGridComponent>> _grids = [];
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public bool ToggleObserver(ICommonSession observer)
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{
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@@ -55,7 +57,8 @@ public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySyst
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var transform = EntityManager.GetComponent<TransformComponent>(entity);
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var worldBounds = Box2.CenteredAround(transform.WorldPosition,
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var worldBounds = Box2.CenteredAround(_transform.GetWorldPosition(transform),
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new Vector2(LocalViewRange, LocalViewRange));
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_grids.Clear();
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@@ -69,14 +72,14 @@ public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySyst
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if (!Exists(gridUid))
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continue;
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foreach (var uid in grid.Comp.GetAnchoredEntities(worldBounds))
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foreach (var uid in _map.GetAnchoredEntities(gridUid, grid, worldBounds))
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{
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PuddleComponent? puddle = null;
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TransformComponent? xform = null;
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if (!Resolve(uid, ref puddle, ref xform, false))
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continue;
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var pos = xform.Coordinates.ToVector2i(EntityManager, _mapManager);
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var pos = xform.Coordinates.ToVector2i(EntityManager, _mapManager, _transform);
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var vol = _puddle.CurrentVolume(uid, puddle);
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data.Add(new PuddleDebugOverlayData(pos, vol));
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}
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@@ -41,7 +41,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
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@@ -124,7 +124,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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foreach (var neighbor in args.NeighborFreeTiles)
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{
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var split = overflow.SplitSolution(spillAmount);
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TrySpillAt(neighbor.Grid.GridTileToLocal(neighbor.Tile), split, out _, false);
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TrySpillAt(_map.GridTileToLocal(neighbor.Tile.GridUid, neighbor.Grid, neighbor.Tile.GridIndices), split, out _, false);
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args.Updates--;
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if (args.Updates <= 0)
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@@ -612,13 +612,14 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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return false;
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}
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if (!_mapManager.TryGetGrid(coordinates.GetGridUid(EntityManager), out var mapGrid))
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var gridUid = coordinates.GetGridUid(EntityManager);
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if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
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{
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puddleUid = EntityUid.Invalid;
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return false;
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}
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return TrySpillAt(mapGrid.GetTileRef(coordinates), solution, out puddleUid, sound);
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return TrySpillAt(_map.GetTileRef(gridUid.Value, mapGrid, coordinates), solution, out puddleUid, sound);
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}
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/// <summary>
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@@ -657,7 +658,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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// Let's not spill to invalid grids.
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var gridId = tileRef.GridUid;
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if (!_mapManager.TryGetGrid(gridId, out var mapGrid))
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if (!TryComp<MapGridComponent>(gridId, out var mapGrid))
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{
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puddleUid = EntityUid.Invalid;
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return false;
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@@ -678,7 +679,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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// Get normalized co-ordinate for spill location and spill it in the centre
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// TODO: Does SnapGrid or something else already do this?
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var anchored = mapGrid.GetAnchoredEntitiesEnumerator(tileRef.GridIndices);
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var anchored = _map.GetAnchoredEntitiesEnumerator(gridId, mapGrid, tileRef.GridIndices);
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var sparklesQuery = GetEntityQuery<EvaporationSparkleComponent>();
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@@ -703,7 +704,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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return true;
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}
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var coords = mapGrid.GridTileToLocal(tileRef.GridIndices);
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var coords = _map.GridTileToLocal(gridId, mapGrid, tileRef.GridIndices);
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puddleUid = EntityManager.SpawnEntity("Puddle", coords);
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EnsureComp<PuddleComponent>(puddleUid);
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if (TryAddSolution(puddleUid, solution, sound))
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@@ -740,7 +741,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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if (!TryComp<MapGridComponent>(tile.GridUid, out var grid))
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return false;
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var anc = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
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var anc = _map.GetAnchoredEntitiesEnumerator(tile.GridUid, grid, tile.GridIndices);
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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while (anc.MoveNext(out var ent))
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@@ -13,7 +13,7 @@ using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Smoking;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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@@ -35,7 +35,7 @@ public sealed class SmokeSystem : EntitySystem
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// If I could do it all again this could probably use a lot more of puddles.
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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@@ -45,7 +45,6 @@ public sealed class SmokeSystem : EntitySystem
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[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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private EntityQuery<SmokeComponent> _smokeQuery;
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private EntityQuery<SmokeAffectedComponent> _smokeAffectedQuery;
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@@ -137,7 +136,7 @@ public sealed class SmokeSystem : EntitySystem
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return;
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}
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if (!args.NeighborFreeTiles.Any())
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if (args.NeighborFreeTiles.Count == 0)
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return;
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TryComp<TimedDespawnComponent>(entity, out var timer);
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@@ -146,10 +145,10 @@ public sealed class SmokeSystem : EntitySystem
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var smokePerSpread = entity.Comp.SpreadAmount / Math.Max(1, args.NeighborFreeTiles.Count);
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foreach (var neighbor in args.NeighborFreeTiles)
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{
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var coords = neighbor.Grid.GridTileToLocal(neighbor.Tile);
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var coords = _map.GridTileToLocal(neighbor.Tile.GridUid, neighbor.Grid, neighbor.Tile.GridIndices);
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var ent = Spawn(prototype.ID, coords);
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var spreadAmount = Math.Max(0, smokePerSpread);
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entity.Comp.SpreadAmount -= args.NeighborFreeTiles.Count();
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entity.Comp.SpreadAmount -= args.NeighborFreeTiles.Count;
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StartSmoke(ent, solution.Clone(), timer?.Lifetime ?? entity.Comp.Duration, spreadAmount);
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@@ -305,10 +304,10 @@ public sealed class SmokeSystem : EntitySystem
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if (!_solutionContainerSystem.ResolveSolution(uid, SmokeComponent.SolutionName, ref component.Solution, out var solution) || !solution.Any())
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return;
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if (!_mapManager.TryGetGrid(xform.GridUid, out var mapGrid))
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if (!TryComp<MapGridComponent>(xform.GridUid, out var mapGrid))
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return;
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var tile = mapGrid.GetTileRef(xform.Coordinates.ToVector2i(EntityManager, _mapManager, _transform));
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var tile = _map.GetTileRef(xform.GridUid.Value, mapGrid, xform.Coordinates);
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foreach (var reagentQuantity in solution.Contents.ToArray())
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{
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@@ -10,6 +10,7 @@ public sealed class KudzuSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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@@ -28,15 +29,12 @@ public sealed class KudzuSystem : EntitySystem
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{
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// Every time we take any damage, we reduce growth depending on all damage over the growth impact
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// So the kudzu gets slower growing the more it is hurt.
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int growthDamage = (int) (args.Damageable.TotalDamage / component.GrowthHealth);
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var growthDamage = (int) (args.Damageable.TotalDamage / component.GrowthHealth);
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if (growthDamage > 0)
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{
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GrowingKudzuComponent? growing;
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if (!TryComp(uid, out growing))
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{
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growing = AddComp<GrowingKudzuComponent>(uid);
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if (!EnsureComp<GrowingKudzuComponent>(uid, out _))
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component.GrowthLevel = 3;
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}
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component.GrowthLevel = Math.Max(1, component.GrowthLevel - growthDamage);
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if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
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{
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@@ -69,7 +67,7 @@ public sealed class KudzuSystem : EntitySystem
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foreach (var neighbor in args.NeighborFreeTiles)
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{
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var neighborUid = Spawn(prototype, neighbor.Grid.GridTileToLocal(neighbor.Tile));
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var neighborUid = Spawn(prototype, _map.GridTileToLocal(neighbor.Tile.GridUid, neighbor.Grid, neighbor.Tile.GridIndices));
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DebugTools.Assert(HasComp<EdgeSpreaderComponent>(neighborUid));
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DebugTools.Assert(HasComp<ActiveEdgeSpreaderComponent>(neighborUid));
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DebugTools.Assert(Comp<EdgeSpreaderComponent>(neighborUid).Id == KudzuGroup);
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@@ -1,4 +1,5 @@
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Spreader;
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@@ -10,7 +11,7 @@ namespace Content.Server.Spreader;
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[ByRefEvent]
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public record struct SpreadNeighborsEvent
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{
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public ValueList<(MapGridComponent Grid, Vector2i Tile)> NeighborFreeTiles;
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public ValueList<(MapGridComponent Grid, TileRef Tile)> NeighborFreeTiles;
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public ValueList<EntityUid> Neighbors;
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/// <summary>
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@@ -18,9 +18,9 @@ namespace Content.Server.Spreader;
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/// </summary>
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public sealed class SpreaderSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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/// <summary>
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/// Cached maximum number of updates per spreader prototype. This is applied per-grid.
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@@ -31,7 +31,7 @@ public sealed class SpreaderSystem : EntitySystem
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/// Remaining number of updates per grid & prototype.
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/// </summary>
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// TODO PERFORMANCE Assign each prototype to an index and convert dictionary to array
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private Dictionary<EntityUid, Dictionary<string, int>> _gridUpdates = new();
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private readonly Dictionary<EntityUid, Dictionary<string, int>> _gridUpdates = [];
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public const float SpreadCooldownSeconds = 1;
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@@ -57,7 +57,7 @@ public sealed class SpreaderSystem : EntitySystem
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private void SetupPrototypes()
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{
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_prototypeUpdates = new Dictionary<string, int>();
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_prototypeUpdates = [];
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foreach (var proto in _prototype.EnumeratePrototypes<EdgeSpreaderPrototype>())
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{
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_prototypeUpdates.Add(proto.ID, proto.UpdatesPerSecond);
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@@ -80,9 +80,9 @@ public sealed class SpreaderSystem : EntitySystem
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EnsureComp<SpreaderGridComponent>(ev.EntityUid);
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}
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private void OnTerminating(EntityUid uid, EdgeSpreaderComponent component, ref EntityTerminatingEvent args)
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private void OnTerminating(Entity<EdgeSpreaderComponent> entity, ref EntityTerminatingEvent args)
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{
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var neighbors = GetSpreadableNeighbors(uid);
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var neighbors = GetSpreadableNeighbors(entity);
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foreach (var neighbor in neighbors)
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{
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@@ -163,7 +163,7 @@ public sealed class SpreaderSystem : EntitySystem
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}
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}
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private void Spread(EntityUid uid, TransformComponent xform, string prototype, ref int updates)
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private void Spread(EntityUid uid, TransformComponent xform, ProtoId<EdgeSpreaderPrototype> prototype, ref int updates)
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{
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GetNeighbors(uid, xform, prototype, out var freeTiles, out _, out var neighbors);
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@@ -181,18 +181,18 @@ public sealed class SpreaderSystem : EntitySystem
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/// <summary>
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/// Gets the neighboring node data for the specified entity and the specified node group.
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/// </summary>
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public void GetNeighbors(EntityUid uid, TransformComponent transform, string prototype, out ValueList<(MapGridComponent Grid, Vector2i Tile)> freeTiles, out ValueList<Vector2i> occupiedTiles, out ValueList<EntityUid> neighbors)
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public void GetNeighbors(EntityUid uid, TransformComponent comp, ProtoId<EdgeSpreaderPrototype> prototype, out ValueList<(MapGridComponent, TileRef)> freeTiles, out ValueList<Vector2i> occupiedTiles, out ValueList<EntityUid> neighbors)
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{
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// TODO remove occupiedTiles -- its currently unused and just slows this method down.
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DebugTools.Assert(_prototype.HasIndex<EdgeSpreaderPrototype>(prototype));
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freeTiles = new ValueList<(MapGridComponent Grid, Vector2i Tile)>();
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occupiedTiles = new ValueList<Vector2i>();
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neighbors = new ValueList<EntityUid>();
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DebugTools.Assert(_prototype.HasIndex(prototype));
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freeTiles = [];
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occupiedTiles = [];
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neighbors = [];
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if (!_mapManager.TryGetGrid(transform.GridUid, out var grid))
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if (!TryComp<MapGridComponent>(comp.GridUid, out var grid))
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return;
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var tile = grid.TileIndicesFor(transform.Coordinates);
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var tile = _map.TileIndicesFor(comp.GridUid.Value, grid, comp.Coordinates);
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var spreaderQuery = GetEntityQuery<EdgeSpreaderComponent>();
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var airtightQuery = GetEntityQuery<AirtightComponent>();
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var dockQuery = GetEntityQuery<DockingComponent>();
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@@ -201,10 +201,10 @@ public sealed class SpreaderSystem : EntitySystem
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var blockedAtmosDirs = AtmosDirection.Invalid;
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// Due to docking ports they may not necessarily be opposite directions.
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var neighborTiles = new ValueList<(MapGridComponent grid, Vector2i Indices, AtmosDirection OtherDir, AtmosDirection OurDir)>();
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var neighborTiles = new ValueList<(EntityUid entity, MapGridComponent grid, Vector2i Indices, AtmosDirection OtherDir, AtmosDirection OurDir)>();
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// Check if anything on our own tile blocking that direction.
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var ourEnts = grid.GetAnchoredEntitiesEnumerator(tile);
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var ourEnts = _map.GetAnchoredEntitiesEnumerator(comp.GridUid.Value, grid, tile);
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while (ourEnts.MoveNext(out var ent))
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{
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@@ -215,7 +215,7 @@ public sealed class SpreaderSystem : EntitySystem
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xformQuery.TryGetComponent(dock.DockedWith, out var dockedXform) &&
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TryComp<MapGridComponent>(dockedXform.GridUid, out var dockedGrid))
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{
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neighborTiles.Add((dockedGrid, dockedGrid.CoordinatesToTile(dockedXform.Coordinates), xform.LocalRotation.ToAtmosDirection(), dockedXform.LocalRotation.ToAtmosDirection()));
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neighborTiles.Add((ent.Value, dockedGrid, _map.CoordinatesToTile(ent.Value, dockedGrid, dockedXform.Coordinates), xform.LocalRotation.ToAtmosDirection(), dockedXform.LocalRotation.ToAtmosDirection()));
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}
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// If we're on a blocked tile work out which directions we can go.
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@@ -225,7 +225,7 @@ public sealed class SpreaderSystem : EntitySystem
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continue;
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}
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foreach (var value in new[] { AtmosDirection.North, AtmosDirection.East, AtmosDirection.South, AtmosDirection.West})
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foreach (var value in new[] { AtmosDirection.North, AtmosDirection.East, AtmosDirection.South, AtmosDirection.West })
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{
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if ((value & airtight.AirBlockedDirection) == 0x0)
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continue;
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@@ -242,20 +242,20 @@ public sealed class SpreaderSystem : EntitySystem
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var direction = (Direction) (i * 2);
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var atmosDir = direction.ToAtmosDirection();
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var neighborPos = SharedMapSystem.GetDirection(tile, direction);
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neighborTiles.Add((grid, neighborPos, atmosDir, atmosDir.GetOpposite()));
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neighborTiles.Add((comp.GridUid.Value, grid, neighborPos, atmosDir, atmosDir.GetOpposite()));
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}
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foreach (var (neighborGrid, neighborPos, ourAtmosDir, otherAtmosDir) in neighborTiles)
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foreach (var (neighborEnt, neighborGrid, neighborPos, ourAtmosDir, otherAtmosDir) in neighborTiles)
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{
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// This tile is blocked to that direction.
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if ((blockedAtmosDirs & ourAtmosDir) != 0x0)
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continue;
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if (!neighborGrid.TryGetTileRef(neighborPos, out var tileRef) || tileRef.Tile.IsEmpty)
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if (!_map.TryGetTileRef(neighborEnt, neighborGrid, neighborPos, out var tileRef) || tileRef.Tile.IsEmpty)
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continue;
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var directionEnumerator =
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neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos);
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_map.GetAnchoredEntitiesEnumerator(neighborEnt, neighborGrid, neighborPos);
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var occupied = false;
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while (directionEnumerator.MoveNext(out var ent))
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@@ -278,7 +278,7 @@ public sealed class SpreaderSystem : EntitySystem
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var oldCount = occupiedTiles.Count;
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directionEnumerator =
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neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos);
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_map.GetAnchoredEntitiesEnumerator(neighborEnt, neighborGrid, neighborPos);
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while (directionEnumerator.MoveNext(out var ent))
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{
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@@ -294,7 +294,7 @@ public sealed class SpreaderSystem : EntitySystem
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}
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if (oldCount == occupiedTiles.Count)
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freeTiles.Add((neighborGrid, neighborPos));
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freeTiles.Add((neighborGrid, tileRef));
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}
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}
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@@ -308,20 +308,23 @@ public sealed class SpreaderSystem : EntitySystem
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var neighbors = new List<EntityUid>();
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Vector2i tile;
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EntityUid ent;
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MapGridComponent? grid;
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if (position == null)
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{
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var transform = Transform(uid);
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if (!_mapManager.TryGetGrid(transform.GridUid, out grid) || TerminatingOrDeleted(transform.GridUid.Value))
|
||||
if (!TryComp(transform.GridUid, out grid) || TerminatingOrDeleted(transform.GridUid.Value))
|
||||
return neighbors;
|
||||
tile = grid.TileIndicesFor(transform.Coordinates);
|
||||
tile = _map.TileIndicesFor(transform.GridUid.Value, grid, transform.Coordinates);
|
||||
ent = transform.GridUid.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_mapManager.TryGetGrid(position.Value.Grid, out grid))
|
||||
if (!TryComp(position.Value.Grid, out grid))
|
||||
return neighbors;
|
||||
tile = position.Value.Tile;
|
||||
ent = position.Value.Grid;
|
||||
}
|
||||
|
||||
var spreaderQuery = GetEntityQuery<EdgeSpreaderComponent>();
|
||||
@@ -333,13 +336,13 @@ public sealed class SpreaderSystem : EntitySystem
|
||||
continue;
|
||||
|
||||
var directionEnumerator =
|
||||
grid.GetAnchoredEntitiesEnumerator(SharedMapSystem.GetDirection(tile, direction.ToDirection()));
|
||||
_map.GetAnchoredEntitiesEnumerator(ent, grid, SharedMapSystem.GetDirection(tile, direction.ToDirection()));
|
||||
|
||||
while (directionEnumerator.MoveNext(out var ent))
|
||||
while (directionEnumerator.MoveNext(out var entity))
|
||||
{
|
||||
DebugTools.Assert(Transform(ent.Value).Anchored);
|
||||
if (spreaderQuery.HasComponent(ent) && !TerminatingOrDeleted(ent.Value))
|
||||
neighbors.Add(ent.Value);
|
||||
DebugTools.Assert(Transform(entity.Value).Anchored);
|
||||
if (spreaderQuery.HasComponent(entity) && !TerminatingOrDeleted(entity.Value))
|
||||
neighbors.Add(entity.Value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user