Cloning Refactor and bugfixes (#35555)
* cloning refactor * cleanup and fixes * don't pick from 0 * give dwarves the correct species * fix dna and bloodstream reagent data cloning * don't copy helmets * be less redundant
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@@ -14,6 +14,12 @@ public sealed partial class UnrevivableComponent : Component
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[DataField, AutoNetworkedField]
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public bool Analyzable = true;
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/// <summary>
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/// Can this player be cloned using a cloning pod?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Cloneable = false;
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/// <summary>
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/// The loc string used to provide a reason for being unrevivable
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/// </summary>
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