Cloning Refactor and bugfixes (#35555)
* cloning refactor * cleanup and fixes * don't pick from 0 * give dwarves the correct species * fix dna and bloodstream reagent data cloning * don't copy helmets * be less redundant
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@@ -10,8 +10,8 @@ namespace Content.Shared.Cloning;
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[RegisterComponent]
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public sealed partial class CloningPodComponent : Component
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{
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[ValidatePrototypeId<SinkPortPrototype>]
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public const string PodPort = "CloningPodReceiver";
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[DataField]
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public ProtoId<SinkPortPrototype> PodPort = "CloningPodReceiver";
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[ViewVariables]
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public ContainerSlot BodyContainer = default!;
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@@ -31,23 +31,25 @@ public sealed partial class CloningPodComponent : Component
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/// <summary>
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/// The material that is used to clone entities.
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/// </summary>
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[DataField("requiredMaterial"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public ProtoId<MaterialPrototype> RequiredMaterial = "Biomass";
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/// <summary>
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/// The current amount of time it takes to clone a body
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/// The current amount of time it takes to clone a body.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float CloningTime = 30f;
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/// <summary>
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/// The mob to spawn on emag
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/// The mob to spawn on emag.
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/// </summary>
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[DataField("mobSpawnId"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public EntProtoId MobSpawnId = "MobAbomination";
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// TODO: Remove this from here when cloning and/or zombies are refactored
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[DataField("screamSound")]
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/// <summary>
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/// The sound played when a mob is spawned from an emagged cloning pod.
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/// </summary>
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[DataField]
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public SoundSpecifier ScreamSound = new SoundCollectionSpecifier("ZombieScreams")
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{
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Params = AudioParams.Default.WithVolume(4),
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@@ -74,21 +76,3 @@ public enum CloningPodStatus : byte
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Gore,
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NoMind
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}
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/// <summary>
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/// Raised after a new mob got spawned when cloning a humanoid
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/// </summary>
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[ByRefEvent]
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public struct CloningEvent
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{
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public bool NameHandled = false;
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public readonly EntityUid Source;
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public readonly EntityUid Target;
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public CloningEvent(EntityUid source, EntityUid target)
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{
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Source = source;
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Target = target;
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}
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}
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