Cloning Refactor and bugfixes (#35555)
* cloning refactor * cleanup and fixes * don't pick from 0 * give dwarves the correct species * fix dna and bloodstream reagent data cloning * don't copy helmets * be less redundant
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@@ -3,7 +3,6 @@ using Content.Server.Administration.Logs;
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using Content.Server.Cloning.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Medical.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.UserInterface;
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using Content.Shared.Cloning;
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@@ -16,19 +15,17 @@ using Content.Shared.Mind;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Power;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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namespace Content.Server.Cloning
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{
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[UsedImplicitly]
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public sealed class CloningConsoleSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly CloningSystem _cloningSystem = default!;
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[Dependency] private readonly CloningPodSystem _cloningPodSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
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@@ -171,7 +168,7 @@ namespace Content.Server.Cloning
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if (mind.UserId.HasValue == false || mind.Session == null)
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return;
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if (_cloningSystem.TryCloning(cloningPodUid, body.Value, (mindId, mind), cloningPod, scannerComp.CloningFailChanceMultiplier))
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if (_cloningPodSystem.TryCloning(cloningPodUid, body.Value, (mindId, mind), cloningPod, scannerComp.CloningFailChanceMultiplier))
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(uid)} successfully cloned {ToPrettyString(body.Value)}.");
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}
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