Slight trigger refactor (#4320)
* Trigger tweaks * Finish trigger refactor * Clusterflash too
This commit is contained in:
@@ -15,12 +15,13 @@ namespace Content.Server.Explosion.Components
|
||||
[DataField("delay")]
|
||||
private float _delay = 0f;
|
||||
|
||||
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
|
||||
public void Trigger(IEntity user)
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
|
||||
|
||||
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), user, Owner);
|
||||
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
|
||||
Reference in New Issue
Block a user