Slight trigger refactor (#4320)
* Trigger tweaks * Finish trigger refactor * Clusterflash too
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
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/// </summary>
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[RegisterComponent]
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public class ExplodeOnTriggerComponent : Component
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{
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public override string Name => "ExplodeOnTrigger";
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}
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}
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