Slight trigger refactor (#4320)
* Trigger tweaks * Finish trigger refactor * Clusterflash too
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Will delete the attached entity upon a <see cref="TriggerEvent"/>.
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/// </summary>
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[RegisterComponent]
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public class DeleteOnTriggerComponent : Component
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{
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public override string Name => "DeleteOnTrigger";
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}
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}
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