Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)

This commit is contained in:
Pieter-Jan Briers
2022-06-07 13:44:31 +02:00
committed by GitHub
parent c5f7c61041
commit cecf87997b
162 changed files with 169 additions and 197 deletions

View File

@@ -3,7 +3,7 @@ using Robust.Server.Player;
namespace Content.Server.Ghost.Roles.Components
{
[Access(typeof(GhostRoleSystem))]
[Friend(typeof(GhostRoleSystem))]
public abstract class GhostRoleComponent : Component
{
[DataField("name")] public string _roleName = "Unknown";
@@ -21,7 +21,6 @@ namespace Content.Server.Ghost.Roles.Components
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
[ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public string RoleName
{
get => _roleName;
@@ -33,7 +32,6 @@ namespace Content.Server.Ghost.Roles.Components
}
[ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public string RoleDescription
{
get => _roleDescription;
@@ -45,7 +43,6 @@ namespace Content.Server.Ghost.Roles.Components
}
[ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public string RoleRules
{
get => _roleRules;