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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Flash
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{
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[ComponentReference(typeof(SharedFlashableComponent))]
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[RegisterComponent, Access(typeof(FlashSystem))]
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[RegisterComponent, Friend(typeof(FlashSystem))]
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public sealed class FlashableComponent : SharedFlashableComponent
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{
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}
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