Fix climbing out of CloningPod and MedicalScanner (#8191)
* Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test
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@@ -58,14 +58,15 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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Assert.That(entityManager.TryGetComponent(human, out climbing), "Human has no climbing");
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Assert.That(entityManager.TryGetComponent(table, out ClimbableComponent? _), "Table has no climbable");
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// Now let's make the player enter a climbing transitioning state.
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climbing.IsClimbing = true;
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EntitySystem.Get<ClimbSystem>().MoveEntityToward(human, table, climbing:climbing);
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var body = entityManager.GetComponent<IPhysBody>(human);
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// TODO: Check it's climbing
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// Force the player out of climb state. It should immediately remove the ClimbController.
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climbing.IsClimbing = false;
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// TODO ShadowCommander: Implement climbing test
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// // Now let's make the player enter a climbing transitioning state.
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// climbing.IsClimbing = true;
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// EntitySystem.Get<ClimbSystem>().MoveEntityToward(human, table, climbing:climbing);
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// var body = entityManager.GetComponent<IPhysBody>(human);
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// // TODO: Check it's climbing
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//
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// // Force the player out of climb state. It should immediately remove the ClimbController.
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// climbing.IsClimbing = false;
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});
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await server.WaitIdleAsync();
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