CVars for MIDI instrument limits (#2632)
* CVars for MIDI instruments limits! * Localize this * Cache CVars in instrument systems * better naming Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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@@ -16,9 +17,11 @@ using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -40,6 +43,7 @@ namespace Content.Server.GameObjects.Components.Instruments
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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private InstrumentSystem _instrumentSystem = default!;
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/// <summary>
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/// The client channel currently playing the instrument, or null if there's none.
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@@ -165,6 +169,8 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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UserInterface.OnClosed += UserInterfaceOnClosed;
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}
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_instrumentSystem = EntitySystem.Get<InstrumentSystem>();
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}
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public override void ExposeData(ObjectSerializer serializer)
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@@ -186,6 +192,10 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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base.HandleNetworkMessage(message, channel, session);
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var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
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var maxMidiEventsPerSecond = _instrumentSystem.MaxMidiEventsPerSecond;
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var maxMidiEventsPerBatch = _instrumentSystem.MaxMidiEventsPerBatch;
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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@@ -206,26 +216,25 @@ namespace Content.Server.GameObjects.Components.Instruments
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}
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_laggedBatches++;
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switch (_laggedBatches)
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if (_laggedBatches == (int) (maxMidiLaggedBatches * (1 / 3d) + 1))
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{
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case (int) (MaxMidiLaggedBatches * (1 / 3d)) + 1:
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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"Your fingers are beginning to a cramp a little!");
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break;
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case (int) (MaxMidiLaggedBatches * (2 / 3d)) + 1:
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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"Your fingers are seriously cramping up!");
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break;
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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Loc.GetString("Your fingers are beginning to a cramp a little!"));
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} else if (_laggedBatches == (int) (maxMidiLaggedBatches * (2 / 3d) + 1))
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{
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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Loc.GetString("Your fingers are seriously cramping up!"));
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}
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if (_laggedBatches > MaxMidiLaggedBatches)
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if (_laggedBatches > maxMidiLaggedBatches)
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{
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send = false;
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}
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}
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if (++_midiEventCount > MaxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > MaxMidiEventsPerBatch)
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if (++_midiEventCount > maxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > maxMidiEventsPerBatch)
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{
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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@@ -346,6 +355,9 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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base.Update(delta);
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var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
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var maxMidiBatchDropped = _instrumentSystem.MaxMidiBatchesDropped;
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if (_instrumentPlayer != null && !ActionBlockerSystem.CanInteract(_instrumentPlayer.AttachedEntity))
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{
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InstrumentPlayer = null;
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@@ -353,8 +365,8 @@ namespace Content.Server.GameObjects.Components.Instruments
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UserInterface?.CloseAll();
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}
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if ((_batchesDropped >= MaxMidiBatchDropped
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|| _laggedBatches >= MaxMidiLaggedBatches)
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if ((_batchesDropped >= maxMidiBatchDropped
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|| _laggedBatches >= maxMidiLaggedBatches)
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&& InstrumentPlayer != null)
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{
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var mob = InstrumentPlayer.AttachedEntity;
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