CVars for MIDI instrument limits (#2632)

* CVars for MIDI instruments limits!

* Localize this

* Cache CVars in instrument systems

* better naming

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-11-27 17:12:45 +01:00
committed by GitHub
parent 6bb1e9fa5d
commit cec722e19e
6 changed files with 114 additions and 22 deletions

View File

@@ -2,12 +2,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared;
using Content.Shared.GameObjects.Components.Instruments;
using Content.Shared.Physics;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
@@ -34,6 +38,8 @@ namespace Content.Client.GameObjects.Components.Instruments
private IMidiRenderer? _renderer;
private InstrumentSystem _instrumentSystem = default!;
private byte _instrumentProgram = 1;
private byte _instrumentBank;
@@ -158,6 +164,7 @@ namespace Content.Client.GameObjects.Components.Instruments
{
base.Initialize();
IoCManager.InjectDependencies(this);
_instrumentSystem = EntitySystem.Get<InstrumentSystem>();
}
protected virtual void SetupRenderer(bool fromStateChange = false)
@@ -422,7 +429,7 @@ namespace Content.Client.GameObjects.Components.Instruments
if (_midiEventBuffer.Count == 0) return;
var max = Math.Min(MaxMidiEventsPerBatch, MaxMidiEventsPerSecond - _sentWithinASec);
var max = Math.Min(_instrumentSystem.MaxMidiEventsPerBatch, _instrumentSystem.MaxMidiEventsPerSecond - _sentWithinASec);
if (max <= 0)
{