Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -3,6 +3,7 @@ using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
[RegisterComponent]
public class BallisticBulletComponent : Component
{
public override string Name => "BallisticBullet";