Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,14 +1,15 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Triggers;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Triggers;
namespace Content.Server.GameObjects.Components.Triggers
{
[RegisterComponent]
public class OnUseTimerTriggerComponent : Component, IUse
{
#pragma warning disable 649
@@ -28,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Triggers
public override void Initialize()
{
base.Initialize();
base.Initialize();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
@@ -41,4 +42,4 @@ namespace Content.Server.GameObjects.Components.Triggers
return true;
}
}
}
}