Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,16 +1,11 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Sound;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Sound
{
[RegisterComponent]
public class SoundComponent : SharedSoundComponent
{
/// <summary>