Use automatic component registration.
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@@ -1,16 +1,11 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Sound;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Sound
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{
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[RegisterComponent]
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public class SoundComponent : SharedSoundComponent
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{
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/// <summary>
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