Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,11 +1,12 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedMaterialStorageComponent))]
public class MaterialStorageComponent : SharedMaterialStorageComponent
{
protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();