Use automatic component registration.
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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@@ -6,6 +5,8 @@ using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Research
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class LatheDatabaseComponent : SharedLatheDatabaseComponent
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{
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/// <summary>
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