Use automatic component registration.
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@@ -1,14 +1,15 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects;
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using Robust.Shared.Interfaces.Physics;
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namespace Content.Server.GameObjects.Components.Projectiles
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{
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[RegisterComponent]
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public class ProjectileComponent : Component, ICollideSpecial, ICollideBehavior
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{
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public override string Name => "Projectile";
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