Use automatic component registration.
This commit is contained in:
@@ -17,6 +17,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <summary>
|
||||
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PoweredLightComponent : Component, IAttackHand, IAttackBy
|
||||
{
|
||||
public override string Name => "PoweredLight";
|
||||
|
||||
Reference in New Issue
Block a user