Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,3 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -6,6 +7,8 @@ namespace Content.Server.GameObjects.Components.Power
/// <summary>
/// Feeds energy from the powernet and may have the ability to supply back into it
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(PowerStorageComponent))]
public class PowerStorageNetComponent : PowerStorageComponent
{
public override string Name => "PowerStorage";