Use automatic component registration.
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@@ -3,12 +3,13 @@ using System.Text;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Power
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{
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[RegisterComponent]
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public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
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{
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
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