Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -3,12 +3,13 @@ using System.Text;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Power
{
[RegisterComponent]
public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
{
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)