Use automatic component registration.
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@@ -1,14 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Server.Mobs;
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using Robust.Server.GameObjects;
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using Content.Server.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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@@ -16,6 +8,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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/// <summary>
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/// Stores a <see cref="Server.Mobs.Mind"/> on a mob.
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/// </summary>
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[RegisterComponent]
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public class MindComponent : Component
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{
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/// <inheritdoc />
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