Use automatic component registration.
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@@ -1,9 +1,10 @@
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using System;
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using Robust.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects
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{
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[RegisterComponent]
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public class HeatResistanceComponent : Component
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{
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public override string Name => "HeatResistance";
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