Use automatic component registration.
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@@ -8,6 +8,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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/// This is used to differentiate between regular item interactions or
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/// using *everything* as a weapon.
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/// </summary>
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[RegisterComponent]
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public sealed class CombatModeComponent : Component
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{
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public override string Name => "CombatMode";
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