Use automatic component registration.
This commit is contained in:
@@ -1,17 +1,18 @@
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(StoreableComponent))]
|
||||
public class ItemComponent : StoreableComponent, IAttackHand
|
||||
{
|
||||
public override string Name => "Item";
|
||||
|
||||
Reference in New Issue
Block a user