Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,12 +1,10 @@
using System;
using System.Text;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Robust.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
@@ -14,6 +12,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// <summary>
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
/// </summary>
[RegisterComponent]
class WelderComponent : ToolComponent, EntitySystems.IUse, EntitySystems.IExamine
{
SpriteComponent spriteComponent;