Use automatic component registration.
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@@ -1,12 +1,10 @@
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using System;
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using System.Text;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Robust.Server.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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@@ -14,6 +12,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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/// <summary>
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/// Tool used to weld metal together, light things on fire, or melt into constituent parts
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/// </summary>
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[RegisterComponent]
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class WelderComponent : ToolComponent, EntitySystems.IUse, EntitySystems.IExamine
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{
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SpriteComponent spriteComponent;
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