Use automatic component registration.
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -8,6 +9,7 @@ using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class CrowbarComponent : ToolComponent, IAfterAttack
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
Reference in New Issue
Block a user