Use automatic component registration.
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@@ -5,8 +5,8 @@ using Content.Shared.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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@@ -16,6 +16,7 @@ using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventory
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namespace Content.Server.GameObjects
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{
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[RegisterComponent]
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public class InventoryComponent : SharedInventoryComponent
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{
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[ViewVariables]
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