Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,28 +1,27 @@
using System;
using System.Linq;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Robust.Server.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.Maps;
using Robust.Server.Interfaces.Player;
namespace Content.Server.GameObjects.Components.Explosive
{
[RegisterComponent]
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
#pragma warning disable 649
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
@@ -66,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Explosive
if (distanceFromEntity < DevastationRange)
{
severity = ExplosionSeverity.Destruction;
}
}
else if (distanceFromEntity < HeavyImpactRange)
{
severity = ExplosionSeverity.Heavy;