Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,12 +1,9 @@
using Content.Server.Interfaces.GameObjects;
using System;
using System;
using System.Collections.Generic;
using Robust.Shared.Maths;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -18,6 +15,7 @@ namespace Content.Server.GameObjects
/// A component that handles receiving damage and healing,
/// as well as informing other components of it.
/// </summary>
[RegisterComponent]
public class DamageableComponent : SharedDamageableComponent, IDamageableComponent
{
/// <inheritdoc />