Use automatic component registration.
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@@ -3,13 +3,11 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components.Construction;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -18,6 +16,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Server.GameObjects.Components.Construction
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{
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[RegisterComponent]
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public class ConstructorComponent : SharedConstructorComponent
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{
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#pragma warning disable 649
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