Use automatic component registration.
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@@ -5,14 +5,13 @@ using Robust.Client.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timers;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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namespace Content.Client.GameObjects.Components.Sound
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{
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[RegisterComponent]
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public class SoundComponent : SharedSoundComponent
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{
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private readonly List<ScheduledSound> _schedules = new List<ScheduledSound>();
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