Use automatic component registration.
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@@ -1,31 +1,31 @@
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.GameObjects.Components.Mobs;
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using System.Collections.Generic;
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.Graphics.Overlays;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Renderable;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Shared.GameObjects.Components.Renderable;
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namespace Content.Client.GameObjects
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{
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/// <summary>
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/// A character UI component which shows the current damage state of the mob (living/dead)
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/// </summary>
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[RegisterComponent]
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public class SpeciesUI : SharedSpeciesComponent//, ICharacterUI
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{
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private StatusEffectsUI _ui;
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