Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,31 +1,31 @@
using Content.Client.GameObjects.Components.Actor;
using Content.Client.GameObjects.Components.Mobs;
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Actor;
using Content.Client.Graphics.Overlays;
using Content.Client.UserInterface;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Interfaces.UserInterface;
using Robust.Shared.GameObjects.Components.Renderable;
namespace Content.Client.GameObjects
{
/// <summary>
/// A character UI component which shows the current damage state of the mob (living/dead)
/// </summary>
[RegisterComponent]
public class SpeciesUI : SharedSpeciesComponent//, ICharacterUI
{
private StatusEffectsUI _ui;