Use automatic component registration.
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@@ -8,6 +8,8 @@ using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedCameraRecoilComponent))]
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public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
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{
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// Maximum rate of magnitude restore towards 0 kick.
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