Use automatic component registration.
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@@ -18,6 +18,7 @@ namespace Content.Client.GameObjects
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/// <summary>
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/// A character UI which shows items the user has equipped within his inventory
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/// </summary>
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[RegisterComponent]
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public class ClientInventoryComponent : SharedInventoryComponent
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{
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private readonly Dictionary<Slots, IEntity> _slots = new Dictionary<Slots, IEntity>();
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