Use automatic component registration.
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@@ -1,6 +1,6 @@
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using Content.Shared.GameObjects;
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using System.Collections.Generic;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects
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{
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@@ -8,6 +8,7 @@ namespace Content.Client.GameObjects
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/// Fuck I really hate doing this
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/// TODO: make sure the client only gets damageable component on the clientside entity for its player mob
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/// </summary>
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[RegisterComponent]
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public class DamageableComponent : SharedDamageableComponent
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{
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/// <inheritdoc />
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