Use automatic component registration.
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@@ -18,6 +18,7 @@ namespace Content.Client.GameObjects.Components.Actor
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/// A semi-abstract component which gets added to entities upon attachment and collects all character
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/// user interfaces into a single window and keybind for the user
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/// </summary>
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[RegisterComponent]
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public class CharacterInterface : Component
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{
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public override string Name => "Character Interface Component";
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