* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
This commit is contained in:
Pieter-Jan Briers
2021-02-16 15:07:17 +01:00
committed by GitHub
parent db290fd91e
commit cea87d6985
35 changed files with 2001 additions and 413 deletions

View File

@@ -11,6 +11,7 @@ using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Interfaces.PDA;
using Content.Server.Sandbox;
using Content.Server.Voting;
using Content.Shared.Actions;
using Content.Shared.Kitchen;
using Content.Shared.Alert;
@@ -28,6 +29,7 @@ namespace Content.Server
private IGameTicker _gameTicker;
private EuiManager _euiManager;
private StatusShell _statusShell;
private IVoteManager _voteManager;
/// <inheritdoc />
public override void Init()
@@ -55,6 +57,7 @@ namespace Content.Server
_gameTicker = IoCManager.Resolve<IGameTicker>();
_euiManager = IoCManager.Resolve<EuiManager>();
_voteManager = IoCManager.Resolve<IVoteManager>();
IoCManager.Resolve<IServerNotifyManager>().Initialize();
IoCManager.Resolve<IChatManager>().Initialize();
@@ -73,6 +76,7 @@ namespace Content.Server
IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<IAccentManager>().Initialize();
_voteManager.Initialize();
}
public override void PostInit()
@@ -105,6 +109,7 @@ namespace Content.Server
case ModUpdateLevel.PostEngine:
{
_euiManager.SendUpdates();
_voteManager.Update();
break;
}
}