Voting (#3185)
* Basic voting * Rewrite lobby in XAML. Working lobby voting. * Escape menu is now XAML. * Vote menu works, custom votes, gamemode votes. * Vote timeouts & administration. Basically done now. * I will now pretend I was never planning to code voting hotkeys. * Make vote call UI a bit... funny. * Fix exception on round restart. * Fix some vote command definitions.
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@@ -2,6 +2,8 @@ using Content.Client.Utility;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Maths;
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namespace Content.Client.UserInterface.Stylesheets
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@@ -9,10 +11,13 @@ namespace Content.Client.UserInterface.Stylesheets
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public abstract class StyleBase
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{
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public const string ClassHighDivider = "HighDivider";
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public const string ClassLowDivider = "LowDivider";
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public const string StyleClassLabelHeading = "LabelHeading";
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public const string StyleClassLabelSubText = "LabelSubText";
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public const string StyleClassItalic = "Italic";
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public const string ClassAngleRect = "AngleRect";
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public const string ButtonOpenRight = "OpenRight";
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public const string ButtonOpenLeft = "OpenLeft";
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public const string ButtonOpenBoth = "OpenBoth";
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@@ -30,10 +35,13 @@ namespace Content.Client.UserInterface.Stylesheets
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protected StyleBoxTexture BaseButtonOpenBoth { get; }
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protected StyleBoxTexture BaseButtonSquare { get; }
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protected StyleBoxTexture BaseAngleRect { get; }
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protected StyleBase(IResourceCache resCache)
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{
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var notoSans12 = resCache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 12);
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var notoSans12Italic = resCache.GetFont("/Fonts/NotoSans/NotoSans-Italic.ttf", 12);
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var textureCloseButton = resCache.GetTexture("/Textures/Interface/Nano/cross.svg.png");
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// Button styles.
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var buttonTex = resCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
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@@ -80,6 +88,12 @@ namespace Content.Client.UserInterface.Stylesheets
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BaseButtonSquare.SetPadding(StyleBox.Margin.Right, 2);
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BaseButtonSquare.SetPadding(StyleBox.Margin.Left, 1);
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BaseAngleRect = new StyleBoxTexture
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{
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Texture = buttonTex,
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};
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BaseAngleRect.SetPatchMargin(StyleBox.Margin.All, 10);
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BaseRules = new[]
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{
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// Default font.
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@@ -97,6 +111,33 @@ namespace Content.Client.UserInterface.Stylesheets
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{
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new StyleProperty("font", notoSans12Italic),
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}),
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// Window close button base texture.
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new StyleRule(
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new SelectorElement(typeof(TextureButton), new[] {SS14Window.StyleClassWindowCloseButton}, null,
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null),
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new[]
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{
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new StyleProperty(TextureButton.StylePropertyTexture, textureCloseButton),
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new StyleProperty(Control.StylePropertyModulateSelf, Color.FromHex("#4B596A")),
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}),
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// Window close button hover.
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new StyleRule(
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new SelectorElement(typeof(TextureButton), new[] {SS14Window.StyleClassWindowCloseButton}, null,
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new[] {TextureButton.StylePseudoClassHover}),
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new[]
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{
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new StyleProperty(Control.StylePropertyModulateSelf, Color.FromHex("#7F3636")),
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}),
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// Window close button pressed.
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new StyleRule(
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new SelectorElement(typeof(TextureButton), new[] {SS14Window.StyleClassWindowCloseButton}, null,
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new[] {TextureButton.StylePseudoClassPressed}),
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new[]
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{
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new StyleProperty(Control.StylePropertyModulateSelf, Color.FromHex("#753131")),
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}),
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};
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}
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}
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