* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
This commit is contained in:
Pieter-Jan Briers
2021-02-16 15:07:17 +01:00
committed by GitHub
parent db290fd91e
commit cea87d6985
35 changed files with 2001 additions and 413 deletions

View File

@@ -0,0 +1,55 @@
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface
{
[GenerateTypedNameReferences]
internal partial class EscapeMenu : SS14Window
{
private readonly IClientConsoleHost _consoleHost;
private OptionsMenu optionsMenu;
public EscapeMenu(IClientConsoleHost consoleHost)
{
_consoleHost = consoleHost;
RobustXamlLoader.Load(this);
optionsMenu = new OptionsMenu();
OptionsButton.OnPressed += OnOptionsButtonClicked;
QuitButton.OnPressed += OnQuitButtonClicked;
DisconnectButton.OnPressed += OnDisconnectButtonClicked;
}
private void OnQuitButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("quit");
Dispose();
}
private void OnDisconnectButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("disconnect");
Dispose();
}
private void OnOptionsButtonClicked(BaseButton.ButtonEventArgs args)
{
optionsMenu.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
optionsMenu.Dispose();
}
}
}
}