Voting (#3185)
* Basic voting * Rewrite lobby in XAML. Working lobby voting. * Escape menu is now XAML. * Vote menu works, custom votes, gamemode votes. * Vote timeouts & administration. Basically done now. * I will now pretend I was never planning to code voting hotkeys. * Make vote call UI a bit... funny. * Fix exception on round restart. * Fix some vote command definitions.
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@@ -3,6 +3,7 @@ using System.Linq;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Client.Voting;
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using Content.Shared.Input;
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using Robust.Client;
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using Robust.Client.Console;
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@@ -36,6 +37,7 @@ namespace Content.Client.State
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[ViewVariables] private CharacterSetupGui _characterSetup;
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[ViewVariables] private LobbyGui _lobby;
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@@ -58,12 +60,14 @@ namespace Content.Client.State
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_lobby.CharacterPreview.UpdateUI();
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};
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_lobby = new LobbyGui(_entityManager, _resourceCache, _preferencesManager);
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_lobby = new LobbyGui(_entityManager, _preferencesManager);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
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_chatManager.SetChatBox(_lobby.Chat);
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_voteManager.SetPopupContainer(_lobby.VoteContainer);
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_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
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_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
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