* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
This commit is contained in:
Pieter-Jan Briers
2021-02-16 15:07:17 +01:00
committed by GitHub
parent db290fd91e
commit cea87d6985
35 changed files with 2001 additions and 413 deletions

View File

@@ -1,6 +1,7 @@
using Content.Client.Chat;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Client.Voting;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.UserInterface;
@@ -18,6 +19,7 @@ namespace Content.Client.State
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[ViewVariables] private ChatBox _gameChat;
@@ -35,6 +37,7 @@ namespace Content.Client.State
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
_chatManager.SetChatBox(_gameChat);
_voteManager.SetPopupContainer(_gameHud.VoteContainer);
_gameChat.DefaultChatFormat = "say \"{0}\"";
_gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC");