Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -20,7 +20,7 @@ public abstract class GameRuleSystem : EntitySystem
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/// When the GameRule prototype with this ID is added, this system will be enabled.
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/// When it gets removed, this system will be disabled.
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/// </summary>
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public abstract string Prototype { get; }
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public new abstract string Prototype { get; }
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public override void Initialize()
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{
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