Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -407,7 +407,7 @@ namespace Content.Server.Chemistry.Components
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return;
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}
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var activeHandEntity = hands.GetActiveHand?.Owner;
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var activeHandEntity = hands.GetActiveHandItem?.Owner;
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if (activeHandEntity == null)
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{
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UserInterface?.Open(actor.PlayerSession);
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