Replace IClickAlert with events (#30728)
* Replace IAlertClick with events * whoop * eek!
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Alert;
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using Content.Shared.Interaction;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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@@ -79,6 +80,7 @@ public sealed class BuckleState(NetEntity? buckledTo, bool dontCollide, TimeSpan
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public readonly TimeSpan? BuckleTime = buckleTime;
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}
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public sealed partial class UnbuckleAlertEvent : BaseAlertEvent;
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/// <summary>
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/// Event raised directed at a strap entity before some entity gets buckled to it.
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