Fix dragon devour and reduce time significantly (#8921)
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@@ -45,8 +45,11 @@ namespace Content.Server.Dragon
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/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
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/// </remarks>
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/// </summary>
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[DataField("structureDevourTime")]
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public float StructureDevourTime = 10f;
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[DataField("devourTime")]
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public float DevourTime = 15f;
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public float DevourTime = 2f;
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[DataField("spawnCount")] public int SpawnsLeft = 2;
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@@ -60,6 +60,7 @@ namespace Content.Server.Dragon
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private void OnDragonDevourComplete(EntityUid uid, DragonComponent component, DragonDevourComplete args)
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{
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component.CancelToken = null;
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var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate);
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//Humanoid devours allow dragon to get eggs, corpses included
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@@ -154,7 +155,7 @@ namespace Content.Server.Dragon
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component.CancelToken = new CancellationTokenSource();
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_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.DevourTime, component.CancelToken.Token, target)
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_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.StructureDevourTime, component.CancelToken.Token, target)
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{
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UserFinishedEvent = new DragonStructureDevourComplete(uid, target),
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UserCancelledEvent = new DragonDevourCancelledEvent(),
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