replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -1,9 +1,11 @@
using System;
using Content.Shared.NetIDs;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Gravity
@@ -14,6 +16,9 @@ namespace Content.Shared.Gravity
public override string Name => "Gravity";
public override uint? NetID => ContentNetIDs.GRAVITY;
[DataField("gravityShakeSound")]
public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled
{