replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,9 +1,11 @@
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using System;
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using Content.Shared.NetIDs;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Gravity
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@@ -14,6 +16,9 @@ namespace Content.Shared.Gravity
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public override string Name => "Gravity";
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public override uint? NetID => ContentNetIDs.GRAVITY;
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[DataField("gravityShakeSound")]
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public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled
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{
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