replacing sound (collection) names with SoundSpecifier - part 1
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@@ -15,6 +15,7 @@ using Content.Shared.Interaction.Helpers;
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using Content.Shared.Item;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -59,7 +60,7 @@ namespace Content.Server.Storage.Components
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public readonly HashSet<IPlayerSession> SubscribedSessions = new();
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[DataField("storageSoundCollection")]
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public string? StorageSoundCollection { get; set; }
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public SoundSpecifier StorageSoundCollection { get; set; } = default!;
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[ViewVariables]
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public override IReadOnlyList<IEntity>? StoredEntities => _storage?.ContainedEntities;
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@@ -150,7 +151,7 @@ namespace Content.Server.Storage.Components
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return;
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}
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PlaySoundCollection(StorageSoundCollection);
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PlaySoundCollection();
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EnsureInitialCalculated();
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
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@@ -246,7 +247,7 @@ namespace Content.Server.Storage.Components
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/// <param name="entity">The entity to open the UI for</param>
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public void OpenStorageUI(IEntity entity)
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{
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PlaySoundCollection(StorageSoundCollection);
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PlaySoundCollection();
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EnsureInitialCalculated();
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var userSession = entity.GetComponent<ActorComponent>().PlayerSession;
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@@ -546,7 +547,7 @@ namespace Content.Server.Storage.Components
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// If we picked up atleast one thing, play a sound and do a cool animation!
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if (successfullyInserted.Count>0)
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{
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PlaySoundCollection(StorageSoundCollection);
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PlaySoundCollection();
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SendNetworkMessage(
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new AnimateInsertingEntitiesMessage(
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successfullyInserted,
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@@ -617,15 +618,10 @@ namespace Content.Server.Storage.Components
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}
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}
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protected void PlaySoundCollection(string? name)
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private void PlaySoundCollection()
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{
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if (string.IsNullOrEmpty(name))
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{
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return;
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}
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var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
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SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
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if(StorageSoundCollection.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner, AudioParams.Default);
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}
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}
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}
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