replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -10,6 +10,7 @@ using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Singularity.Components;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -56,7 +57,7 @@ namespace Content.Server.Singularity.Components
[ViewVariables(VVAccess.ReadWrite)] private int _fireShotCounter;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireSound")] private string _fireSound = "/Audio/Weapons/emitter.ogg";
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireSound")] private SoundSpecifier _fireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("boltType")] private string _boltType = "EmitterBolt";
[ViewVariables(VVAccess.ReadWrite)] [DataField("powerUseActive")] private int _powerUseActive = 500;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstSize")] private int _fireBurstSize = 3;
@@ -227,8 +228,9 @@ namespace Content.Server.Singularity.Components
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => projectile.Delete());
SoundSystem.Play(Filter.Pvs(Owner), _fireSound, Owner,
AudioHelpers.WithVariation(Variation).WithVolume(Volume).WithMaxDistance(Distance));
if(_fireSound.TryGetSound(out var fireSound))
SoundSystem.Play(Filter.Pvs(Owner), fireSound, Owner,
AudioHelpers.WithVariation(Variation).WithVolume(Volume).WithMaxDistance(Distance));
}
private void UpdateAppearance()